/////////////////////////////////////////////////
// This file has been automatically generated  //
// Do not modify this file                     //
/////////////////////////////////////////////////

#ifndef STUBAPICALLS_H
    #define STUBAPICALLS_H

#include "TraceReader.h"
#include "GLJumpTable.h"
#include "GenericParam.h"

Param getLastCallParameter(unsigned int iParam);
void setLastCallParameter(unsigned int iParam, const Param& p);

void STUB_glAccum(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glActiveStencilFaceEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glActiveTexture(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glActiveTextureARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glActiveVaryingNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glAlphaFragmentOp1ATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glAlphaFragmentOp2ATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glAlphaFragmentOp3ATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glAlphaFunc(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glApplyTextureEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glAreProgramsResidentNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glAreTexturesResident(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glAreTexturesResidentEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glArrayElement(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glArrayElementEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glArrayObjectATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glAsyncMarkerSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glAttachObjectARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glAttachShader(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBegin(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBeginConditionalRender(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBeginConditionalRenderNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBeginFragmentShaderATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBeginOcclusionQueryNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBeginPerfMonitorAMD(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBeginQuery(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBeginQueryARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBeginTransformFeedback(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBeginTransformFeedbackEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBeginTransformFeedbackNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBeginVertexShaderEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindAttribLocation(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindAttribLocationARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindBuffer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindBufferARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindBufferBase(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindBufferBaseEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindBufferBaseNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindBufferOffsetEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindBufferOffsetNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindBufferRange(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindBufferRangeEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindBufferRangeNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindFragDataLocation(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindFragDataLocationEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindFragmentShaderATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindFramebuffer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindFramebufferEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindLightParameterEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindMaterialParameterEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindMultiTextureEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindParameterEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindProgramARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindProgramNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindRenderbuffer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindRenderbufferEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindTexGenParameterEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindTexture(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindTextureEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindTextureUnitParameterEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindTransformFeedbackNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindVertexArray(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindVertexArrayAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBindVertexShaderEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBinormal3bEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBinormal3bvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBinormal3dEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBinormal3dvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBinormal3fEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBinormal3fvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBinormal3iEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBinormal3ivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBinormal3sEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBinormal3svEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBinormalPointerEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBitmap(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBlendColor(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBlendColorEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBlendEquation(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBlendEquationEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBlendEquationSeparate(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBlendEquationSeparateATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBlendEquationSeparateEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBlendFunc(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBlendFuncSeparate(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBlendFuncSeparateEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBlendFuncSeparateINGR(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBlitFramebuffer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBlitFramebufferEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBufferData(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBufferDataARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBufferParameteriAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBufferSubData(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glBufferSubDataARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCallList(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCallLists(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCheckFramebufferStatus(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCheckFramebufferStatusEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCheckNamedFramebufferStatusEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glClampColor(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glClampColorARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glClear(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glClearAccum(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glClearBufferfi(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glClearBufferfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glClearBufferiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glClearBufferuiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glClearColor(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glClearColorIiEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glClearColorIuiEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glClearDepth(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glClearDepthdNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glClearIndex(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glClearStencil(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glClientActiveTexture(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glClientActiveTextureARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glClientActiveVertexStreamATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glClientAttribDefaultEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glClipPlane(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor3b(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor3bv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor3d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor3dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor3f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor3fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor3hNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor3hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor3i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor3iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor3s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor3sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor3ub(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor3ubv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor3ui(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor3uiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor3us(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor3usv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor4b(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor4bv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor4d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor4dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor4f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor4fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor4hNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor4hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor4i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor4iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor4s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor4sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor4ub(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor4ubv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor4ui(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor4uiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor4us(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColor4usv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColorFragmentOp1ATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColorFragmentOp2ATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColorFragmentOp3ATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColorMask(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColorMaskIndexedEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColorMaski(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColorMaterial(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColorPointer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColorPointerEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColorPointervINTEL(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColorSubTable(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColorSubTableEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColorTable(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColorTableEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColorTableParameterfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColorTableParameterfvSGI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColorTableParameteriv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColorTableParameterivSGI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glColorTableSGI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCombinerInputNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCombinerOutputNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCombinerParameterfNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCombinerParameterfvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCombinerParameteriNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCombinerParameterivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCombinerStageParameterfvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompileShader(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompileShaderARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedMultiTexImage1DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedMultiTexImage2DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedMultiTexImage3DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedMultiTexSubImage1DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedMultiTexSubImage2DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedMultiTexSubImage3DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedTexImage1D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedTexImage1DARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedTexImage2D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedTexImage2DARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedTexImage3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedTexImage3DARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedTexSubImage1D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedTexSubImage1DARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedTexSubImage2D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedTexSubImage2DARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedTexSubImage3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedTexSubImage3DARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedTextureImage1DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedTextureImage2DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedTextureImage3DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedTextureSubImage1DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedTextureSubImage2DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCompressedTextureSubImage3DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glConvolutionFilter1D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glConvolutionFilter1DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glConvolutionFilter2D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glConvolutionFilter2DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glConvolutionParameterf(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glConvolutionParameterfEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glConvolutionParameterfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glConvolutionParameterfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glConvolutionParameteri(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glConvolutionParameteriEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glConvolutionParameteriv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glConvolutionParameterivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyBufferSubData(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyColorSubTable(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyColorSubTableEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyColorTable(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyColorTableSGI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyConvolutionFilter1D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyConvolutionFilter1DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyConvolutionFilter2D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyConvolutionFilter2DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyMultiTexImage1DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyMultiTexImage2DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyMultiTexSubImage1DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyMultiTexSubImage2DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyMultiTexSubImage3DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyPixels(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyTexImage1D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyTexImage1DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyTexImage2D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyTexImage2DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyTexSubImage1D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyTexSubImage1DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyTexSubImage2D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyTexSubImage2DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyTexSubImage3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyTexSubImage3DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyTextureImage1DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyTextureImage2DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyTextureSubImage1DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyTextureSubImage2DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCopyTextureSubImage3DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCreateProgram(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCreateProgramObjectARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCreateShader(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCreateShaderObjectARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCullFace(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCullParameterdvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCullParameterfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glCurrentPaletteMatrixARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeformSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeformationMap3dSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeformationMap3fSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteAsyncMarkersSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteBuffers(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteBuffersARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteFencesAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteFencesNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteFragmentShaderATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteFramebuffers(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteFramebuffersEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteLists(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteObjectARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteObjectBufferATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteOcclusionQueriesNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeletePerfMonitorsAMD(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteProgram(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteProgramsARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteProgramsNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteQueries(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteQueriesARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteRenderbuffers(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteRenderbuffersEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteShader(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteTextures(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteTexturesEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteTransformFeedbacksNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteVertexArrays(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteVertexArraysAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDeleteVertexShaderEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDepthBoundsEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDepthBoundsdNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDepthFunc(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDepthMask(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDepthRange(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDepthRangedNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDetachObjectARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDetachShader(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDetailTexFuncSGIS(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDisable(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDisableClientState(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDisableClientStateIndexedEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDisableIndexedEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDisableVariantClientStateEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDisableVertexAttribArray(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDisableVertexAttribArrayARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDisablei(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDrawArrays(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDrawArraysEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDrawArraysInstanced(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDrawArraysInstancedARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDrawArraysInstancedEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDrawBuffer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDrawBuffers(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDrawBuffersARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDrawBuffersATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDrawElementArrayAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDrawElementArrayATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDrawElements(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDrawElementsInstanced(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDrawElementsInstancedARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDrawElementsInstancedEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDrawPixels(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDrawRangeElementArrayAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDrawRangeElementArrayATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDrawRangeElements(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDrawRangeElementsEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glDrawTransformFeedbackNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEdgeFlag(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEdgeFlagPointer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEdgeFlagPointerEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEdgeFlagv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glElementPointerAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glElementPointerATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEnable(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEnableClientState(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEnableClientStateIndexedEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEnableIndexedEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEnableVariantClientStateEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEnableVertexAttribArray(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEnableVertexAttribArrayARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEnablei(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEnd(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEndConditionalRender(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEndConditionalRenderNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEndFragmentShaderATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEndList(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEndOcclusionQueryNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEndPerfMonitorAMD(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEndQuery(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEndQueryARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEndTransformFeedback(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEndTransformFeedbackEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEndTransformFeedbackNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEndVertexShaderEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEvalCoord1d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEvalCoord1dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEvalCoord1f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEvalCoord1fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEvalCoord2d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEvalCoord2dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEvalCoord2f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEvalCoord2fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEvalMapsNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEvalMesh1(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEvalMesh2(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEvalPoint1(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glEvalPoint2(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glExecuteProgramNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glExtractComponentEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFeedbackBuffer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFinalCombinerInputNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFinish(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFinishAsyncSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFinishFenceAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFinishFenceNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFinishObjectAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFlush(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFlushMappedBufferRange(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFlushMappedBufferRangeAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFlushPixelDataRangeNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFlushRasterSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFlushVertexArrayRangeAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFlushVertexArrayRangeNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFogCoordPointer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFogCoordPointerEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFogCoordd(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFogCoorddEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFogCoorddv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFogCoorddvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFogCoordf(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFogCoordfEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFogCoordfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFogCoordfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFogCoordhNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFogCoordhvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFogFuncSGIS(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFogf(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFogfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFogi(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFogiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFragmentColorMaterialSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFragmentLightModelfSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFragmentLightModelfvSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFragmentLightModeliSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFragmentLightModelivSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFragmentLightfSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFragmentLightfvSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFragmentLightiSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFragmentLightivSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFragmentMaterialfSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFragmentMaterialfvSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFragmentMaterialiSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFragmentMaterialivSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFrameTerminatorGREMEDY(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFrameZoomSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFramebufferDrawBufferEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFramebufferDrawBuffersEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFramebufferReadBufferEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFramebufferRenderbuffer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFramebufferRenderbufferEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFramebufferTexture1D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFramebufferTexture1DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFramebufferTexture2D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFramebufferTexture2DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFramebufferTexture3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFramebufferTexture3DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFramebufferTextureARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFramebufferTextureEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFramebufferTextureFaceARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFramebufferTextureFaceEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFramebufferTextureLayer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFramebufferTextureLayerARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFramebufferTextureLayerEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFreeObjectBufferATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFrontFace(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glFrustum(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenAsyncMarkersSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenBuffers(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenBuffersARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenFencesAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenFencesNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenFragmentShadersATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenFramebuffers(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenFramebuffersEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenLists(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenOcclusionQueriesNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenPerfMonitorsAMD(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenProgramsARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenProgramsNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenQueries(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenQueriesARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenRenderbuffers(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenRenderbuffersEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenSymbolsEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenTextures(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenTexturesEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenTransformFeedbacksNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenVertexArrays(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenVertexArraysAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenVertexShadersEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenerateMipmap(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenerateMipmapEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenerateMultiTexMipmapEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGenerateTextureMipmapEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetActiveAttrib(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetActiveAttribARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetActiveUniform(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetActiveUniformARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetActiveUniformBlockName(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetActiveUniformBlockiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetActiveUniformName(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetActiveUniformsiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetActiveVaryingNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetArrayObjectfvATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetArrayObjectivATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetAttachedObjectsARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetAttachedShaders(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetAttribLocation(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetAttribLocationARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetBooleanIndexedvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetBooleani_v(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetBooleanv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetBufferParameteriv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetBufferParameterivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetBufferPointerv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetBufferPointervARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetBufferSubData(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetBufferSubDataARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetClipPlane(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetColorTable(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetColorTableEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetColorTableParameterfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetColorTableParameterfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetColorTableParameterfvSGI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetColorTableParameteriv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetColorTableParameterivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetColorTableParameterivSGI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetColorTableSGI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetCombinerInputParameterfvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetCombinerInputParameterivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetCombinerOutputParameterfvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetCombinerOutputParameterivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetCombinerStageParameterfvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetCompressedMultiTexImageEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetCompressedTexImage(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetCompressedTexImageARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetCompressedTextureImageEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetConvolutionFilter(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetConvolutionFilterEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetConvolutionParameterfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetConvolutionParameterfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetConvolutionParameteriv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetConvolutionParameterivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetDetailTexFuncSGIS(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetDoubleIndexedvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetDoublev(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetError(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetFenceivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetFinalCombinerInputParameterfvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetFinalCombinerInputParameterivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetFloatIndexedvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetFloatv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetFogFuncSGIS(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetFragDataLocation(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetFragDataLocationEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetFragmentLightfvSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetFragmentLightivSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetFragmentMaterialfvSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetFragmentMaterialivSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetFramebufferAttachmentParameteriv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetFramebufferAttachmentParameterivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetFramebufferParameterivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetHandleARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetHistogram(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetHistogramEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetHistogramParameterfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetHistogramParameterfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetHistogramParameteriv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetHistogramParameterivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetImageTransformParameterfvHP(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetImageTransformParameterivHP(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetInfoLogARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetInstrumentsSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetIntegerIndexedvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetIntegeri_v(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetIntegerv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetInvariantBooleanvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetInvariantFloatvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetInvariantIntegervEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetLightfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetLightiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetListParameterfvSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetListParameterivSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetLocalConstantBooleanvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetLocalConstantFloatvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetLocalConstantIntegervEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMapAttribParameterfvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMapAttribParameterivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMapControlPointsNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMapParameterfvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMapParameterivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMapdv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMapfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMapiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMaterialfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMaterialiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMinmax(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMinmaxEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMinmaxParameterfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMinmaxParameterfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMinmaxParameteriv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMinmaxParameterivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMultiTexEnvfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMultiTexEnvivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMultiTexGendvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMultiTexGenfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMultiTexGenivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMultiTexImageEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMultiTexLevelParameterfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMultiTexLevelParameterivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMultiTexParameterIivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMultiTexParameterIuivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMultiTexParameterfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMultiTexParameterivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetMultisamplefvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetNamedBufferParameterivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetNamedBufferPointervEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetNamedBufferSubDataEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetNamedFramebufferAttachmentParameterivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetNamedProgramLocalParameterIivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetNamedProgramLocalParameterIuivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetNamedProgramLocalParameterdvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetNamedProgramLocalParameterfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetNamedProgramStringEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetNamedProgramivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetNamedRenderbufferParameterivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetObjectBufferfvATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetObjectBufferivATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetObjectParameterfvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetObjectParameterivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetOcclusionQueryivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetOcclusionQueryuivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetPerfMonitorCounterDataAMD(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetPerfMonitorCounterInfoAMD(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetPerfMonitorCounterStringAMD(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetPerfMonitorCountersAMD(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetPerfMonitorGroupStringAMD(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetPerfMonitorGroupsAMD(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetPixelMapfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetPixelMapuiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetPixelMapusv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetPixelTexGenParameterfvSGIS(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetPixelTexGenParameterivSGIS(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetPointerIndexedvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetPointerv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetPointervEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetPolygonStipple(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetProgramEnvParameterIivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetProgramEnvParameterIuivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetProgramEnvParameterdvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetProgramEnvParameterfvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetProgramInfoLog(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetProgramLocalParameterIivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetProgramLocalParameterIuivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetProgramLocalParameterdvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetProgramLocalParameterfvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetProgramNamedParameterdvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetProgramNamedParameterfvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetProgramParameterdvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetProgramParameterfvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetProgramStringARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetProgramStringNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetProgramiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetProgramivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetProgramivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetQueryObjecti64vEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetQueryObjectiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetQueryObjectivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetQueryObjectui64vEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetQueryObjectuiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetQueryObjectuivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetQueryiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetQueryivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetRenderbufferParameteriv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetRenderbufferParameterivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetSeparableFilter(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetSeparableFilterEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetShaderInfoLog(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetShaderSource(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetShaderSourceARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetShaderiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetSharpenTexFuncSGIS(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetString(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetStringi(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTexBumpParameterfvATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTexBumpParameterivATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTexEnvfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTexEnviv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTexFilterFuncSGIS(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTexGendv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTexGenfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTexGeniv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTexImage(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTexLevelParameterfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTexLevelParameteriv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTexParameterIiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTexParameterIivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTexParameterIuiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTexParameterIuivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTexParameterfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTexParameteriv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTextureImageEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTextureLevelParameterfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTextureLevelParameterivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTextureParameterIivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTextureParameterIuivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTextureParameterfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTextureParameterivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTrackMatrixivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTransformFeedbackVarying(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTransformFeedbackVaryingEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetTransformFeedbackVaryingNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetUniformBlockIndex(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetUniformBufferSizeEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetUniformIndices(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetUniformLocation(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetUniformLocationARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetUniformOffsetEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetUniformfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetUniformfvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetUniformiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetUniformivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetUniformuiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetUniformuivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVariantArrayObjectfvATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVariantArrayObjectivATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVariantBooleanvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVariantFloatvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVariantIntegervEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVariantPointervEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVaryingLocationNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVertexAttribArrayObjectfvATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVertexAttribArrayObjectivATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVertexAttribIiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVertexAttribIivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVertexAttribIuiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVertexAttribIuivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVertexAttribPointerv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVertexAttribPointervARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVertexAttribPointervNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVertexAttribdv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVertexAttribdvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVertexAttribdvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVertexAttribfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVertexAttribfvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVertexAttribfvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVertexAttribiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVertexAttribivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVertexAttribivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVideoi64vNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVideoivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVideoui64vNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glGetVideouivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glHint(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glHintPGI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glHistogram(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glHistogramEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIglooInterfaceSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glImageTransformParameterfHP(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glImageTransformParameterfvHP(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glImageTransformParameteriHP(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glImageTransformParameterivHP(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIndexFuncEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIndexMask(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIndexMaterialEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIndexPointer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIndexPointerEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIndexd(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIndexdv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIndexf(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIndexfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIndexi(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIndexiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIndexs(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIndexsv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIndexub(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIndexubv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glInitNames(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glInsertComponentEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glInstrumentsBufferSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glInterleavedArrays(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsAsyncMarkerSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsBuffer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsBufferARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsEnabled(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsEnabledIndexedEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsEnabledi(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsFenceAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsFenceNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsFramebuffer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsFramebufferEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsList(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsObjectBufferATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsOcclusionQueryNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsProgram(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsProgramARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsProgramNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsQuery(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsQueryARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsRenderbuffer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsRenderbufferEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsShader(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsTexture(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsTextureEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsTransformFeedbackNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsVariantEnabledEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsVertexArray(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glIsVertexArrayAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLightEnviSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLightModelf(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLightModelfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLightModeli(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLightModeliv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLightf(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLightfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLighti(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLightiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLineStipple(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLineWidth(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLinkProgram(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLinkProgramARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glListBase(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glListParameterfSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glListParameterfvSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glListParameteriSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glListParameterivSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLoadIdentity(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLoadIdentityDeformationMapSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLoadMatrixd(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLoadMatrixf(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLoadName(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLoadProgramNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLoadTransposeMatrixd(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLoadTransposeMatrixdARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLoadTransposeMatrixf(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLoadTransposeMatrixfARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLockArraysEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glLogicOp(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMap1d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMap1f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMap2d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMap2f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMapBuffer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMapBufferARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMapBufferRange(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMapControlPointsNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMapGrid1d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMapGrid1f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMapGrid2d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMapGrid2f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMapNamedBufferEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMapObjectBufferATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMapParameterfvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMapParameterivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMaterialf(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMaterialfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMateriali(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMaterialiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixFrustumEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixIndexPointerARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixIndexubvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixIndexuivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixIndexusvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixLoadIdentityEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixLoadTransposedEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixLoadTransposefEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixLoaddEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixLoadfEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixMode(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixMultTransposedEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixMultTransposefEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixMultdEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixMultfEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixOrthoEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixPopEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixPushEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixRotatedEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixRotatefEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixScaledEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixScalefEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixTranslatedEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMatrixTranslatefEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMinmax(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMinmaxEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultMatrixd(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultMatrixf(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultTransposeMatrixd(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultTransposeMatrixdARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultTransposeMatrixf(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultTransposeMatrixfARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiDrawArrays(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiDrawArraysEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiDrawElementArrayAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiDrawElements(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiDrawElementsEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiDrawRangeElementArrayAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexBufferEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord1d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord1dARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord1dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord1dvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord1f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord1fARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord1fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord1fvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord1hNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord1hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord1i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord1iARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord1iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord1ivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord1s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord1sARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord1sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord1svARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord2d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord2dARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord2dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord2dvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord2f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord2fARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord2fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord2fvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord2hNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord2hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord2i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord2iARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord2iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord2ivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord2s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord2sARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord2sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord2svARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord3d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord3dARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord3dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord3dvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord3f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord3fARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord3fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord3fvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord3hNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord3hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord3i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord3iARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord3iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord3ivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord3s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord3sARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord3sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord3svARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord4d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord4dARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord4dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord4dvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord4f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord4fARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord4fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord4fvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord4hNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord4hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord4i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord4iARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord4iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord4ivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord4s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord4sARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord4sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoord4svARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexCoordPointerEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexEnvfEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexEnvfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexEnviEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexEnvivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexGendEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexGendvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexGenfEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexGenfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexGeniEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexGenivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexImage1DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexImage2DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexImage3DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexParameterIivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexParameterIuivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexParameterfEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexParameterfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexParameteriEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexParameterivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexRenderbufferEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexSubImage1DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexSubImage2DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glMultiTexSubImage3DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedBufferDataEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedBufferSubDataEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedFramebufferRenderbufferEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedFramebufferTexture1DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedFramebufferTexture2DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedFramebufferTexture3DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedFramebufferTextureEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedFramebufferTextureFaceEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedFramebufferTextureLayerEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedProgramLocalParameter4dEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedProgramLocalParameter4dvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedProgramLocalParameter4fEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedProgramLocalParameter4fvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedProgramLocalParameterI4iEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedProgramLocalParameterI4ivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedProgramLocalParameterI4uiEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedProgramLocalParameterI4uivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedProgramLocalParameters4fvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedProgramLocalParametersI4ivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedProgramLocalParametersI4uivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedProgramStringEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedRenderbufferStorageEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedRenderbufferStorageMultisampleCoverageEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNamedRenderbufferStorageMultisampleEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNewList(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNewObjectBufferATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormal3b(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormal3bv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormal3d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormal3dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormal3f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormal3fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormal3hNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormal3hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormal3i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormal3iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormal3s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormal3sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormalPointer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormalPointerEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormalPointervINTEL(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormalStream3bATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormalStream3bvATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormalStream3dATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormalStream3dvATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormalStream3fATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormalStream3fvATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormalStream3iATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormalStream3ivATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormalStream3sATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glNormalStream3svATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glOrtho(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPNTrianglesfATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPNTrianglesiATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPassTexCoordATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPassThrough(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPauseTransformFeedbackNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPixelDataRangeNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPixelMapfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPixelMapuiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPixelMapusv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPixelStoref(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPixelStorei(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPixelTexGenParameterfSGIS(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPixelTexGenParameterfvSGIS(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPixelTexGenParameteriSGIS(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPixelTexGenParameterivSGIS(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPixelTexGenSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPixelTransferf(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPixelTransferi(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPixelTransformParameterfEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPixelTransformParameterfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPixelTransformParameteriEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPixelTransformParameterivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPixelZoom(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPointParameterf(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPointParameterfARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPointParameterfEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPointParameterfSGIS(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPointParameterfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPointParameterfvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPointParameterfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPointParameterfvSGIS(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPointParameteri(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPointParameteriNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPointParameteriv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPointParameterivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPointSize(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPollAsyncSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPollInstrumentsSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPolygonMode(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPolygonOffset(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPolygonOffsetEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPolygonStipple(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPopAttrib(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPopClientAttrib(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPopMatrix(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPopName(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPresentFrameDualFillNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPresentFrameKeyedNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPrimitiveRestartIndex(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPrimitiveRestartIndexNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPrimitiveRestartNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPrioritizeTextures(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPrioritizeTexturesEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramBufferParametersIivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramBufferParametersIuivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramBufferParametersfvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramEnvParameter4dARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramEnvParameter4dvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramEnvParameter4fARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramEnvParameter4fvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramEnvParameterI4iNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramEnvParameterI4ivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramEnvParameterI4uiNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramEnvParameterI4uivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramEnvParameters4fvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramEnvParametersI4ivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramEnvParametersI4uivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramLocalParameter4dARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramLocalParameter4dvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramLocalParameter4fARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramLocalParameter4fvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramLocalParameterI4iNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramLocalParameterI4ivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramLocalParameterI4uiNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramLocalParameterI4uivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramLocalParameters4fvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramLocalParametersI4ivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramLocalParametersI4uivNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramNamedParameter4dNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramNamedParameter4dvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramNamedParameter4fNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramNamedParameter4fvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramParameter4dNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramParameter4dvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramParameter4fNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramParameter4fvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramParameteriARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramParameteriEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramParameters4dvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramParameters4fvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramStringARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform1fEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform1fvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform1iEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform1ivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform1uiEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform1uivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform2fEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform2fvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform2iEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform2ivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform2uiEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform2uivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform3fEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform3fvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform3iEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform3ivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform3uiEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform3uivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform4fEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform4fvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform4iEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform4ivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform4uiEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniform4uivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniformMatrix2fvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniformMatrix2x3fvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniformMatrix2x4fvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniformMatrix3fvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniformMatrix3x2fvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniformMatrix3x4fvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniformMatrix4fvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniformMatrix4x2fvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramUniformMatrix4x3fvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProgramVertexLimitNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glProvokingVertexEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPushAttrib(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPushClientAttrib(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPushClientAttribDefaultEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPushMatrix(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glPushName(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos2d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos2dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos2f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos2fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos2i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos2iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos2s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos2sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos3d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos3dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos3f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos3fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos3i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos3iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos3s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos3sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos4d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos4dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos4f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos4fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos4i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos4iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos4s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRasterPos4sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glReadBuffer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glReadInstrumentsSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glReadPixels(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRectd(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRectdv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRectf(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRectfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRecti(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRectiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRects(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRectsv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glReferencePlaneSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRenderMode(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRenderbufferStorage(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRenderbufferStorageEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRenderbufferStorageMultisample(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRenderbufferStorageMultisampleCoverageNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRenderbufferStorageMultisampleEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRequestResidentProgramsNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glResetHistogram(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glResetHistogramEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glResetMinmax(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glResetMinmaxEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glResumeTransformFeedbackNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRotated(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glRotatef(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSampleCoverage(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSampleCoverageARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSampleMapATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSampleMaskEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSampleMaskIndexedNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSampleMaskSGIS(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSamplePatternEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSamplePatternSGIS(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glScaled(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glScalef(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glScissor(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3b(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3bEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3bv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3bvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3dEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3dvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3fEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3fvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3hNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3iEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3ivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3sEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3svEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3ub(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3ubEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3ubv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3ubvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3ui(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3uiEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3uiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3uivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3us(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3usEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3usv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColor3usvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColorPointer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSecondaryColorPointerEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSelectBuffer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSelectPerfMonitorCountersAMD(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSeparableFilter2D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSeparableFilter2DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSetFenceAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSetFenceNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSetFragmentShaderConstantATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSetInvariantEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSetLocalConstantEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glShadeModel(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glShaderOp1EXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glShaderOp2EXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glShaderOp3EXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glShaderSource(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glShaderSourceARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSharpenTexFuncSGIS(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSpriteParameterfSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSpriteParameterfvSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSpriteParameteriSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSpriteParameterivSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glStartInstrumentsSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glStencilClearTagEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glStencilFunc(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glStencilFuncSeparate(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glStencilFuncSeparateATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glStencilMask(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glStencilMaskSeparate(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glStencilOp(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glStencilOpSeparate(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glStencilOpSeparateATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glStopInstrumentsSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glStringMarkerGREMEDY(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glSwizzleEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTagSampleBufferSGIX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTangent3bEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTangent3bvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTangent3dEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTangent3dvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTangent3fEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTangent3fvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTangent3iEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTangent3ivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTangent3sEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTangent3svEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTangentPointerEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTbufferMask3DFX(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTessellationFactorAMD(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTessellationModeAMD(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTestFenceAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTestFenceNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTestObjectAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexBuffer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexBufferARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexBufferEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexBumpParameterfvATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexBumpParameterivATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord1d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord1dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord1f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord1fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord1hNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord1hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord1i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord1iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord1s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord1sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord2d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord2dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord2f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord2fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord2hNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord2hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord2i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord2iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord2s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord2sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord3d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord3dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord3f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord3fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord3hNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord3hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord3i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord3iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord3s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord3sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord4d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord4dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord4f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord4fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord4hNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord4hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord4i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord4iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord4s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoord4sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoordPointer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoordPointerEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexCoordPointervINTEL(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexEnvf(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexEnvfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexEnvi(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexEnviv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexFilterFuncSGIS(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexGend(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexGendv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexGenf(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexGenfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexGeni(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexGeniv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexImage1D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexImage2D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexImage3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexImage3DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexImage4DSGIS(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexParameterIiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexParameterIivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexParameterIuiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexParameterIuivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexParameterf(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexParameterfv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexParameteri(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexParameteriv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexRenderbufferNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexSubImage1D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexSubImage1DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexSubImage2D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexSubImage2DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexSubImage3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexSubImage3DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTexSubImage4DSGIS(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTextureBufferEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTextureColorMaskSGIS(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTextureImage1DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTextureImage2DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTextureImage3DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTextureLightEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTextureMaterialEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTextureNormalEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTextureParameterIivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTextureParameterIuivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTextureParameterfEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTextureParameterfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTextureParameteriEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTextureParameterivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTextureRenderbufferEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTextureSubImage1DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTextureSubImage2DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTextureSubImage3DEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTrackMatrixNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTransformFeedbackAttribsNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTransformFeedbackVaryings(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTransformFeedbackVaryingsEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTransformFeedbackVaryingsNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTranslated(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glTranslatef(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform1f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform1fARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform1fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform1fvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform1i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform1iARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform1iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform1ivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform1ui(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform1uiEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform1uiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform1uivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform2f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform2fARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform2fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform2fvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform2i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform2iARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform2iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform2ivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform2ui(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform2uiEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform2uiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform2uivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform3f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform3fARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform3fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform3fvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform3i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform3iARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform3iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform3ivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform3ui(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform3uiEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform3uiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform3uivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform4f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform4fARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform4fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform4fvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform4i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform4iARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform4iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform4ivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform4ui(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform4uiEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform4uiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniform4uivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniformBlockBinding(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniformBufferEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniformMatrix2fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniformMatrix2fvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniformMatrix2x3fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniformMatrix2x4fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniformMatrix3fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniformMatrix3fvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniformMatrix3x2fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniformMatrix3x4fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniformMatrix4fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniformMatrix4fvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniformMatrix4x2fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUniformMatrix4x3fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUnlockArraysEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUnmapBuffer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUnmapBufferARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUnmapNamedBufferEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUnmapObjectBufferATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUpdateObjectBufferATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUseProgram(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glUseProgramObjectARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glValidateProgram(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glValidateProgramARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVariantArrayObjectATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVariantPointerEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVariantbvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVariantdvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVariantfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVariantivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVariantsvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVariantubvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVariantuivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVariantusvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex2d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex2dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex2f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex2fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex2hNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex2hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex2i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex2iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex2s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex2sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex3d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex3dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex3f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex3fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex3hNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex3hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex3i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex3iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex3s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex3sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex4d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex4dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex4f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex4fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex4hNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex4hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex4i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex4iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex4s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertex4sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexArrayParameteriAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexArrayRangeAPPLE(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexArrayRangeNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib1d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib1dARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib1dNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib1dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib1dvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib1dvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib1f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib1fARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib1fNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib1fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib1fvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib1fvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib1hNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib1hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib1s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib1sARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib1sNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib1sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib1svARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib1svNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib2d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib2dARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib2dNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib2dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib2dvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib2dvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib2f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib2fARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib2fNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib2fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib2fvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib2fvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib2hNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib2hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib2s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib2sARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib2sNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib2sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib2svARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib2svNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib3d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib3dARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib3dNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib3dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib3dvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib3dvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib3f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib3fARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib3fNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib3fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib3fvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib3fvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib3hNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib3hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib3s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib3sARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib3sNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib3sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib3svARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib3svNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4Nbv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4NbvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4Niv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4NivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4Nsv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4NsvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4Nub(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4NubARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4Nubv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4NubvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4Nuiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4NuivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4Nusv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4NusvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4bv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4bvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4dARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4dNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4dvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4dvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4fARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4fNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4fvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4fvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4hNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4ivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4sARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4sNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4svARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4svNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4ubNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4ubv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4ubvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4ubvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4uiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4uivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4usv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttrib4usvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribArrayObjectATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribDivisorARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI1i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI1iEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI1iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI1ivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI1ui(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI1uiEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI1uiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI1uivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI2i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI2iEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI2iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI2ivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI2ui(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI2uiEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI2uiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI2uivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI3i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI3iEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI3iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI3ivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI3ui(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI3uiEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI3uiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI3uivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI4bv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI4bvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI4i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI4iEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI4iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI4ivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI4sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI4svEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI4ubv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI4ubvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI4ui(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI4uiEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI4uiv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI4uivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI4usv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribI4usvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribIPointer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribIPointerEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribPointer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribPointerARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribPointerNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribs1dvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribs1fvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribs1hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribs1svNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribs2dvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribs2fvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribs2hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribs2svNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribs3dvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribs3fvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribs3hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribs3svNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribs4dvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribs4fvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribs4hvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribs4svNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexAttribs4ubvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexBlendARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexBlendEnvfATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexBlendEnviATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexPointer(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexPointerEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexPointervINTEL(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream1dATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream1dvATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream1fATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream1fvATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream1iATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream1ivATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream1sATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream1svATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream2dATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream2dvATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream2fATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream2fvATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream2iATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream2ivATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream2sATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream2svATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream3dATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream3dvATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream3fATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream3fvATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream3iATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream3ivATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream3sATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream3svATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream4dATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream4dvATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream4fATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream4fvATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream4iATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream4ivATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream4sATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexStream4svATI(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexWeightPointerEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexWeightfEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexWeightfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexWeighthNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glVertexWeighthvNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glViewport(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWeightPointerARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWeightbvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWeightdvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWeightfvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWeightivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWeightsvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWeightubvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWeightuivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWeightusvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos2d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos2dARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos2dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos2dvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos2f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos2fARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos2fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos2fvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos2i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos2iARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos2iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos2ivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos2s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos2sARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos2sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos2svARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos3d(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos3dARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos3dv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos3dvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos3f(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos3fARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos3fv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos3fvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos3i(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos3iARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos3iv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos3ivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos3s(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos3sARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos3sv(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWindowPos3svARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_glWriteMaskEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglAllocateMemoryNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglAssociateImageBufferEventsI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglBeginFrameTrackingI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglBindDisplayColorTableEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglBindTexImageARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglChoosePixelFormat(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglChoosePixelFormatARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglChoosePixelFormatEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglCopyContext(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglCreateBufferRegionARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglCreateContext(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglCreateDisplayColorTableEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglCreateImageBufferI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglCreateLayerContext(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglCreatePbufferARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglCreatePbufferEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglDeleteBufferRegionARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglDeleteContext(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglDescribeLayerPlane(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglDescribePixelFormat(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglDestroyDisplayColorTableEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglDestroyImageBufferI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglDestroyPbufferARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglDestroyPbufferEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglDisableFrameLockI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglDisableGenlockI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglEnableFrameLockI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglEnableGenlockI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglEndFrameTrackingI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglFreeMemoryNV(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGenlockSampleRateI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGenlockSourceDelayI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGenlockSourceEdgeI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGenlockSourceI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetCurrentContext(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetCurrentDC(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetCurrentReadDCARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetCurrentReadDCEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetDigitalVideoParametersI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetExtensionsStringARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetExtensionsStringEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetFrameUsageI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetGammaTableI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetGammaTableParametersI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetGenlockSampleRateI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetGenlockSourceDelayI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetGenlockSourceEdgeI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetGenlockSourceI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetLayerPaletteEntries(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetMscRateOML(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetPbufferDCARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetPbufferDCEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetPixelFormat(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetPixelFormatAttribfvARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetPixelFormatAttribfvEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetPixelFormatAttribivARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetPixelFormatAttribivEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetProcAddress(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetSwapIntervalEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglGetSyncValuesOML(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglIsEnabledFrameLockI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglIsEnabledGenlockI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglLoadDisplayColorTableEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglMakeContextCurrentARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglMakeContextCurrentEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglMakeCurrent(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglQueryFrameLockMasterI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglQueryFrameTrackingI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglQueryGenlockMaxSourceDelayI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglQueryPbufferARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglQueryPbufferEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglRealizeLayerPalette(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglReleaseImageBufferEventsI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglReleasePbufferDCARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglReleasePbufferDCEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglReleaseTexImageARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglRestoreBufferRegionARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglSaveBufferRegionARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglSetDigitalVideoParametersI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglSetGammaTableI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglSetGammaTableParametersI3D(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglSetLayerPaletteEntries(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglSetPbufferAttribARB(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglSetPixelFormat(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglShareLists(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglSwapBuffers(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglSwapBuffersMscOML(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglSwapIntervalEXT(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglSwapLayerBuffers(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglSwapLayerBuffersMscOML(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglUseFontBitmapsA(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglUseFontBitmapsW(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglUseFontOutlinesA(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglUseFontOutlinesW(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglWaitForMscOML(TraceReader&, GLJumpTable&, GLJumpTable&);
void STUB_wglWaitForSbcOML(TraceReader&, GLJumpTable&, GLJumpTable&);

#endif // STUBAPICALLS_H
